2020
Solo Tool C AI
Completion: Unlikely
Solo Tool C AI
AI Framework for games
This project started out by development a simple AI framework for a couple of projects in the Unity Game Engine. I soon realized that I would like to be able to apply my framework in as many contexts (like other game engines) as possible. So I decided to write it in C, which make it much easier to make bindings for, and makes for great practice to improve my C skills.
The main objective is to create a simple library of GOFAI (good old fashioned AI) algorithms.
I want the framework small, simple, and general-purpose, without any external dependencies.
- Minmax with alpha/beta pruning
- State Machines
- Basic finite state machines
- Hierarchical state machines
- Parameters for state
Enter
andExit
procedures
- Behavior trees
WORK IN PROGRESS...